I wish to inspire the world the way the world has inspired me.
Curating assets, demos, content to best showcase NVIDIA RTX in Unreal Engine.
Focusing on bringing bleeding edge technology to our games. Including ray tracing, NVIDIA DLSS, and others.
Includes facilitating production of the Software Development Kits as well as working with partners on implementing the SDK tech into their applications and games.
Rigorously tested NVIDIA Omniverse workflow pipeline with leading visual software available on the market, such as Unreal Engine, Adobe Substance Suite, Adobe Photoshop, Autodesk Maya, and Zbrush.
NVIDIA RTX Turing GPU bring-up (RTX 20 series)
Performance and Image Quality review/verification of games with NVIDIA Technologies such as HBAO+, Highlights, Ansel.
Ray tracing validation and NVIDIA DLSS testing in lead games such as Battlefield V.